Hands On ASL
Learn how to receptively and expressively finger-spell using Hands On ASL! Our unique, interactive application helps anyone and everyone learn communication-basics using the American Sign Language alphabet.
Unlike other applications, Hands On ASL uses 3D models, rather than still shots or videos, that can be zoomed and rotated with 360 degree freedom, allowing you to see the hand shapes from all angles!
MUOS Trainer
The MUOS trainer is a networked solution for training a classroom on basic operations, programming, and communication protocols for a Harris radio. For more information, see Scientific Research Corporation's contact info.
T-ATS IETM
The T-ATS IETM is an interactive 3D medium to explore racked equipment and see corresponding information, launch documents relative to maintenance and operations, and visualize spacial layout of radio room equipment on a surface ship. For more information, see Scientific Research Corporation's contact info.
CSRR MRTS
CSRR MRTS (Multi-Purpose Reconfigurable Training System for the Common Submarine Radio Room). For more information, see Scientific Research Corporation's contact info.
SIMIS Conversion Suite
The Shadow Conversion suite contained a number of applications containing various lessons covering operations, strategy, and techniques for control of the RQ-7B Shadow. For more information on this application suite, see Camber's contact info. Our software gamified this learning process and delivered a product that was readily available on iOS, Android, and Standalone platforms deployed to a centrallized Army application store.
Note: Camber was bought out by Huntington Ingalls Industries.
SIMIS IMI Suite
The SIMIS C4I Suite was comprised of a series of applications containing lessons covering various radio communication operations, procedures, troubleshooting and maintenance techniques. Our software gamified this learning process and delivered a product that was readily available on iOS, Android, and Standalone platforms deployed to a centrallized Army application store.
Note: Camber was bought out by Huntington Ingalls Industries.
Open Corey's Door
This game was created from start to finish in 48 hours by myself and three other developers for a Global Game Jam competition. Our game puts you in the steps of Corey, our OCD friend, who has many rituals to perform prior to starting his day. You must repeat multiple steps in order, by memory, to open the front door of your house. Each day brings a new challenge as the memory puzzles become exponentially harder and longer.
Pac-Man: Gloves Are Off!
Play as your favorite classic hero Pac-Man, except with a twist. Pac-Man is packing this time, and he's taken the gloves off. Eliminate as many ghosts as you can, level up Pac-Man's abilities to fend off the swarm, and eat the food as it appears to make the hunters become the hunted!
Starcraft: Behind Enemy Lines
A 2D sidescroller that tells the story of a StarCraft marine from Peachtree City, Georgia that lands in hostile territory. Defend yourself from the relentless zerg enemies and try to touch base with your protoss allies. But there's something strange going on at this planet, so be careful...
Unity Tutorial Yay!
A tutorial of how to use Unity's game engine that integrates JavaScript / C# to program game logic. This tutorial was followed by example from the text "Unity 3.x Game Development Essentials" by Will Goldstone.
Unity Final Project
A simplistic game in Unity designed for CSCI4070 - Game Programming class that had to meet specific requirements: day and night cycle, resemble mine craft in concept (gathering/building objects to survive), and fend off basic enemies. Jump into valley like environment, find a tool, gather supplies, and build a shelter. If you light a fire, you might even be able to light a torch and explore some caves.
Game Review Site
Not exactly a game, but a site for games! Ever heard of Rotten Tomatoes? Well our team designed a Rotten Tomatoes-esque site for crowd sourcing reviews from gamers like you and me. My role in this project was to sketch wireframes / design the front end of the application using the Twitter Bootstrap framework, as well as designing banners/logos/icons for the site using Adobe Photoshop. Go ahead and check it out! Sign up and review some of our games, and maybe we'll dress this up / develop it even further!
A* Pathfinder!
A pathfinding program implemented in Java. Eventually I may extend this to an embedded web application to view like the others listed above, but for now I am just supplying my code. Instructions on how to run this are on the download page. This program allows you to get a glimpse at how some games may find optimal paths from one object to another in the game environment. Included on the side of the GUI is a slider for adjusting the speed - allows a more in depth look at the algorithm, as well as a chooser for selecting different maps to run.
Snake!
Busting out the big guns here! This was the first game I ever made with a GUI (Graphical User Interface). It was coded in Java during my CSCI1302 class. Needless to say, it's not that impressive, but for nostalgia purposes, it's great. The rules are simple: the snake eats the food, he gets bigger, the snake starts moving faster and can not collide with either his body or any walls. Go for a high score! Like the Astar game, this is a java program. To run it requires a download and a small amount of commands to run.
Instructions are in the link.
Reversi
For those of you more comfortable reading from the terminal/command prompt - this is a version of the classic game "Reversi". This game has no GUI, but was the first *complicated* game I took on as a project in school. This involves two difficulties of AI, and the player can even play a buddy! (on the same computer of course.) If you're not familar with reversi, take a look
here. If time permits, I will get around to creating this game with a GUI.